migration deploy from js to ts
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@ -1,32 +0,0 @@
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require("dotenv").config();
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const { REST, Routes } = require("discord.js");
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const fs = require("node:fs");
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const commands = [];
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// Grab all the command files from the commands directory you created earlier
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const commandFiles = fs.readdirSync("./commands").filter((file) => file.endsWith(".js"));
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// Grab the SlashCommandBuilder#toJSON() output of each command's data for deployment
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for (const file of commandFiles) {
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const command = require(`./commands/${file}`);
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commands.push(command.data.toJSON());
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}
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// Construct and prepare an instance of the REST module
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const rest = new REST({ version: "10" }).setToken(process.env.DISCORD_TOKEN);
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// and deploy your commands!
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(async () => {
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try {
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console.log(`Started refreshing ${commands.length} application (/) commands.`);
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// The put method is used to fully refresh all commands in the guild with the current set
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const data = await rest.put(Routes.applicationGuildCommands(process.env.CLIENT_ID, process.env.GUILD_ID), { body: commands });
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console.log(`Successfully reloaded ${data.length} application (/) commands.`);
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} catch (error) {
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// And of course, make sure you catch and log any errors!
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console.error(error);
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}
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})();
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32
src/deploy.ts
Executable file
32
src/deploy.ts
Executable file
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import { REST, Routes } from "discord.js";
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import { config } from "dotenv";
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config();
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import { getCommands } from "./functions";
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const commands = getCommands();
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// Construct and prepare an instance of the REST module
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const rest = new REST({ version: "10" }).setToken(
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process.env.DISCORD_TOKEN as string
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);
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// and deploy your commands!
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(async () => {
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try {
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console.log(`Started refreshing all application (/) commands.`);
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// The put method is used to fully refresh all commands in the guild with the current set
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await rest.put(
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Routes.applicationGuildCommands(
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process.env.discord_CLIENT_ID as string,
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process.env.discord_GUILD_ID as string
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),
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{ body: commands }
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);
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console.log(`Successfully reloaded all application (/) commands.`);
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} catch (error) {
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// And of course, make sure you catch and log any errors!
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console.error(error);
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}
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})();
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@ -1,4 +1,6 @@
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import { SlashCommandBuilder } from "discord.js";
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import { Collection, SlashCommandBuilder } from "discord.js";
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import commands from "./command/commands.js";
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export type TCommand = {
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data: SlashCommandBuilder;
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@ -63,3 +65,11 @@ export function check_user_type_by_minecraft_uuid(
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}
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return EUserType.Unregistered;
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}
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export function getCommands(): Collection<string, TCommand> {
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const commandColection = new Collection<string, TCommand>();
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for (const command of commands) {
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commandColection.set(command.data.name, command);
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}
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return commandColection;
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}
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13
src/main.ts
13
src/main.ts
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@ -1,9 +1,8 @@
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import { Client, Collection, Events, GatewayIntentBits } from "discord.js";
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import { Client, Events, GatewayIntentBits } from "discord.js";
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import { config } from "dotenv";
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config();
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import { TCommand } from "./functions.js";
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import commands from "./command/commands.js";
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import { getCommands } from "./functions.js";
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const client = new Client({ intents: [GatewayIntentBits.Guilds] });
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@ -44,11 +43,3 @@ client.on(Events.InteractionCreate, async (interaction) => {
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});
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client.login(process.env.DISCORD_TOKEN);
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function getCommands(): Collection<string, TCommand> {
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const commandColection = new Collection<string, TCommand>();
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for (const command of commands) {
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commandColection.set(command.data.name, command);
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}
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return commandColection;
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}
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